I’ve had a few precedent concepts that relate to my final aesthetic design. My form and shape is quite closely based around the diamond form and qualities that diamonds possess.
The shape is quite similar to shapes I started to create, so I began to base my overall shape around trying to form something a bit similar to a diamond. I also wanted to take physical attributes such as the delicateness of a diamond, and infuse it into my overall animation and form. One other quality that I have taken is the subtly of colour we see in a diamond: It can often pick up multi colours in its facets, and this was a colour concept that I decided to pick up on and try and put my own take on.
In terms of the look of the material I decided to create, I thought trying to represent reflections and refractions in such a simple space may be a little bit overly challenging in such a short time frame. And the initial overlapping lines that I was experimenting really created a nice weaved type look. I thought that the sewing type texture was quite nice and to accentuate this, I have used this concept for subtle animations. During the beginning and other idle like states, the lines slowly have other coloured lines sewn into the pattern. This was a subtle addition to reinforce my idea of a weaved texture
Coming back to my animation, I wanted to focus on a few key words that were coming to me when I looked at my new defined shape and form. I identified the jagged shape, and also the very delicate look as well. Very differing visuals, but both of which share similar attributes to that of a diamond. So with the diamond in mind, I investigated the idea of the shape shattering after shaking for a while. I theorized that a diamond would shatter when impacting hard into the ground, and so I showed this movement by shaking the form to create very subtle, yet obvious change in form. The shatter animation I used is quick and fast, but I made sure that I retained that jagged concept of many harsh edges splitting up rather than soft edges.
The final piece of my animation is based on the idea of an anaglyph, in terms of the colours and the way form goes out of focus, I really tried to replicate this in my form. I decided to have the form shake in and out of focus in a way that would blur the eyes and create this anaglyph type effect
The images below are a collection of some of the more interesting and cleaner developments I have made while coding with Python Processing. I’ve been keeping the clean black and white colours for now and focusing on form and shape